A narrative game for iPhone
The mountain went out a long time ago. You did not.
6 terraces · 28 encounters · 8 brands · 4 endings
Coming soon to the App StoreWhat awaits
Glow
Glow starts at 60 and has no automatic refill. Every step higher costs light. Every gift costs more. Reach zero and the mountain decides for you — not a loss, just a different kind of ending.
0–100 · four huesEncounters
Across six terraces — from the Ash Plain to the Crater Rim — you meet what remains. Some ask for fire. Some give their last. Some have gone quiet and want neither. Share, take, listen, or pass by. Every choice shifts the colour of your flame.
Asking · giving · spentBrands
Some cannot hear a voice. Draw a brand with your finger on the cold rock — the line flares white-hot and cools into a permanent scar. Eight brands to find and seal, each carried to the rim and counted in the ending.
8 brands · drawn by handEndings
The Rim Holds. The Crater Answers. The Ash That Stayed. And one the mountain only shows to those who did not hurry. There are no correct choices — only the choices you made and what they left behind.
One ending is hiddenInside the game
Encounter
Brandstone
Ending