AshRise

A narrative game for iPhone

AshRise

The mountain went out a long time ago. You did not.

6 terraces  ·  28 encounters  ·  8 brands  ·  4 endings

Coming soon to the App Store

What awaits

The climb

Glow

Your fire is finite

Glow starts at 60 and has no automatic refill. Every step higher costs light. Every gift costs more. Reach zero and the mountain decides for you — not a loss, just a different kind of ending.

0–100 · four hues

Encounters

28 things still tending

Across six terraces — from the Ash Plain to the Crater Rim — you meet what remains. Some ask for fire. Some give their last. Some have gone quiet and want neither. Share, take, listen, or pass by. Every choice shifts the colour of your flame.

Asking · giving · spent

Brands

Burn marks into stone

Some cannot hear a voice. Draw a brand with your finger on the cold rock — the line flares white-hot and cools into a permanent scar. Eight brands to find and seal, each carried to the rim and counted in the ending.

8 brands · drawn by hand

Endings

Four ways the climb ends

The Rim Holds. The Crater Answers. The Ash That Stayed. And one the mountain only shows to those who did not hurry. There are no correct choices — only the choices you made and what they left behind.

One ending is hidden

Inside the game

The ascent

Encounter screen on The Ash Plain Encounter
Drawing a brand on the Brandstone Brandstone
Ending — The Rim Holds Ending